If you're eager to learn more about the game, you can check out some of the developer diaries that have been released from the process so far. Think Junji Ito, and horror manifesting in the real world – you can really see that in action in the trailer attached to this page above. Silent Hill is a classic of the survival-horror genre. This influenced me and I think it will show in my next game." When I made Silent Hill, I had this idea that it would be fun to make. "They're on the edge emotionally, while dealing with action or drama. The veteran developer established Bokeh Game Studio, with Slitterhead marking its first project. Pre-empting comparisons to his famous game, Silent Hill, Toyama says Slitterhead won’t quite follow the same blueprint. "You have these regular people driven into irrational situations," he explains. Toyama has previously said that Bokeh Game Studio's first project will be a horror-orientated title that will be made "in his own style" that is partly inspired by what he refers to as "death games", noting that the theme is prevalent in Japanese manga and that setting them in "brutal worlds" is becoming something of a theme. “We are developing with PC as the lead platform, but we hope to release the game on as many console platforms as possible,” Toyama has noted previously. We've previously heard that the Japanese studio is targeting a release date of sometime in 2023 for this new project. Slitterhead by Silent Hill, Siren, & Gravity Rush Creators Gets New Details on Gameplay, Wold, & More Slitterhead Developers Answer Questions in New Bokeh Game Studio Video Gravity Rush. It's being headed up by Silent Hill creator Keiichiro Toyama, but as we noted following its reveal, it looks to be a different sort of experiencebright, loud, and really goryalthough the. Retrieved October 13, 2019.It's nice to see the creator going back to his roots Toyama has been out of the horror world for a while (his two most recent big launches were the Gravity Series titles that launched on PS4 and PS Vita). ^ a b "外山ディレクターも空に落ちる!? 『GRAVITY DAZE』本日発売! おすすめポイントを直撃インタビュー!『2』の最新情報も!【特集第4回】". Slitterhead Trailer Gallery 7 Images Toyama set up Bokeh Game Studio after leaving Sony Japan alongside Junya Okura (Gravity Rush) and Kazunobu Sato (The Last Guardian).Horror video games: essays on the fusion of fear and play. ^ Perron, Bernard Barker, Clive (October 7, 2009). In 2012 Toyama received the outstanding performance award at the 16th Japan Media Arts Festival and the excellence award at the Japan Game Awards for his work on Gravity Rush. Works Yearĭirector, writer, background designer ĭirector, designer, original concept, initial story ĭirector, designer, original concept, initial story The game, Slitterhead, was formally revealed during The Game Awards 2021. Toyama announced that he plans on returning to the horror genre, with a debut game inspired in particular by film directors Wong Kar-wai and Fruit Chan. Other versions of this page are available with specific content for the following. By Hirun Cryer last updated October 06, 2022. When asked about what prompted the move, Toyama stated that he had been inspired by fellow designer Fumito Ueda who had related much of his experiences founding genDESIGN to Toyama. Silent Hill creator's new game is the unsettling Slitterhead. He has founded Bokeh Game Studio alongside Kazunobu Sato and Junya Okura, both of whom worked on the Siren series, on August 13, 2020. Toyama left Sony Japan Studio in September 2020. A sequel, Gravity Rush 2, was released on January 19, 2017, in Japan. Toyama then worked on the PlayStation Vita game Gravity Rush, released in 2012. Check Out Slitterhead, The New Game From Silent Hills Creator. Published New details regarding the gameplay, setting, and more of Slitterhead, were revealed by Silent Hill creator Keiichi Toyama. In 2008, Toyama released Siren: Blood Curse, a reimagining of the original Siren game. He directed the video games Siren (2003) and its sequel Forbidden Siren 2 (2006). The game was successful and produced various sequels, but Toyama left Team Silent in 1999 after the first game was launched to join Japan Studio afterwards to work on the Siren series. He was the graphic designer and character designer for the Sega CD version of Snatcher and International Track & Field, and after that he created the Silent Hill series. After graduating he joined Konami in 1994 as a graphic artist. Toyama was born in 1970 in Miyazaki Prefecture, and studied art in Tokyo Zokei University. Silent Hill is a dead franchise, and thats exactly how it should remain if Konami is going to have any involvement with it. Keiichirō Toyama ( 外山 圭一郎, Toyama Keiichirō, born 1970) is a Japanese video game director and designer, best known as the creator of the Silent Hill, Siren and Gravity Rush franchises. Sony Interactive Entertainment (1999–2020)
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